[Author]
Author = Rockstar Games
[Description]
Description = Investigate the data trace in Davis with Franklin's Families Contract.
[Objectives]
Objectivescount = 7

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -589,1026
Objectives[0]positionY = -673,0684
Objectives[0]positionZ = 32,3466
Objectives[0]Heading = 0
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = Veron is dead
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -217,8207
Objectives[0]mission_Actors[0]positionY = -1494,003
Objectives[0]mission_Actors[0]positionZ = 31,24603
Objectives[0]mission_Actors[0]Heading = 325
Objectives[0]mission_Actors[0]String_Name = ig_vernon
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 5000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 50
Objectives[0]mission_Actors[0]Hearing_Range = 40
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MiniSMG
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -219,5004
Objectives[0]mission_Vehicles[0]positionY = -1491,944
Objectives[0]mission_Vehicles[0]positionZ = 31,07226
Objectives[0]mission_Vehicles[0]Heading = 324,9994
Objectives[0]mission_Vehicles[0]Name = Cavalcade
Objectives[0]mission_Vehicles[0]Model = cavalcade2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 2
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = The Veron's car was destroyed
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to ~y~Chamberlian Hills.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -214,8225
Objectives[1]positionY = -1486,711
Objectives[1]positionZ = 30,24249
Objectives[1]Heading = 325
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 15
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Enter the ~b~Cavalcade.
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = -218,2311
Objectives[2]positionY = -1490,387
Objectives[2]positionZ = 30,26807
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = -1
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = 912,1136
Objectives[2]mission_Vehicles[0]positionY = -2194,472
Objectives[2]mission_Vehicles[0]positionZ = 29,9875
Objectives[2]mission_Vehicles[0]Heading = 149,9366
Objectives[2]mission_Vehicles[0]Name = Voodoo - niest.
Objectives[2]mission_Vehicles[0]Model = voodoo
Objectives[2]mission_Vehicles[0]PrimaryColor = MetallicGreen
Objectives[2]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = -1
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Drive Vernon to ~y~Cypress Flats.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 915,7122
Objectives[3]positionY = -2185,576
Objectives[3]positionZ = 29,3349
Objectives[3]Heading = 325
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 17,5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Take out the ~r~dealers.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 873,0954
Objectives[4]positionY = -2188,83
Objectives[4]positionZ = 29,51936
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 16
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 6
Objectives[4]mission_Actors[0]positionX = 850,2501
Objectives[4]mission_Actors[0]positionY = -2180,691
Objectives[4]mission_Actors[0]positionZ = 30,30044
Objectives[4]mission_Actors[0]Heading = 200
Objectives[4]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = MicroSMG
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 6
Objectives[4]mission_Actors[1]positionX = 846,7077
Objectives[4]mission_Actors[1]positionY = -2188,676
Objectives[4]mission_Actors[1]positionZ = 30,31078
Objectives[4]mission_Actors[1]Heading = 200
Objectives[4]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = MicroSMG
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 6
Objectives[4]mission_Actors[2]positionX = 853,5811
Objectives[4]mission_Actors[2]positionY = -2194,84
Objectives[4]mission_Actors[2]positionZ = 37,80687
Objectives[4]mission_Actors[2]Heading = 200
Objectives[4]mission_Actors[2]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 6
Objectives[4]mission_Actors[3]positionX = 852,4338
Objectives[4]mission_Actors[3]positionY = -2188,187
Objectives[4]mission_Actors[3]positionZ = 30,6644
Objectives[4]mission_Actors[3]Heading = 200
Objectives[4]mission_Actors[3]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 6
Objectives[4]mission_Actors[4]positionX = 844,3497
Objectives[4]mission_Actors[4]positionY = -2179,259
Objectives[4]mission_Actors[4]positionZ = 30,2989
Objectives[4]mission_Actors[4]Heading = 200
Objectives[4]mission_Actors[4]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 6
Objectives[4]mission_Actors[5]positionX = 851,7534
Objectives[4]mission_Actors[5]positionY = -2176,066
Objectives[4]mission_Actors[5]positionZ = 38,94588
Objectives[4]mission_Actors[5]Heading = 200
Objectives[4]mission_Actors[5]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 200
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 6
Objectives[4]mission_Actors[6]positionX = 840,9764
Objectives[4]mission_Actors[6]positionY = -2175,885
Objectives[4]mission_Actors[6]positionZ = 38,94588
Objectives[4]mission_Actors[6]Heading = 200
Objectives[4]mission_Actors[6]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 6
Objectives[4]mission_Actors[7]positionX = 842,8292
Objectives[4]mission_Actors[7]positionY = -2180,042
Objectives[4]mission_Actors[7]positionZ = 30,2984
Objectives[4]mission_Actors[7]Heading = 200
Objectives[4]mission_Actors[7]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 200
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 6
Objectives[4]mission_Actors[8]positionX = 844,236
Objectives[4]mission_Actors[8]positionY = -2182,321
Objectives[4]mission_Actors[8]positionZ = 30,30475
Objectives[4]mission_Actors[8]Heading = 200
Objectives[4]mission_Actors[8]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 200
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 6
Objectives[4]mission_Actors[9]positionX = 847,9351
Objectives[4]mission_Actors[9]positionY = -2187,083
Objectives[4]mission_Actors[9]positionZ = 30,3189
Objectives[4]mission_Actors[9]Heading = 200
Objectives[4]mission_Actors[9]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 200
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Pistol
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 6
Objectives[4]mission_Actors[10]positionX = 851,2012
Objectives[4]mission_Actors[10]positionY = -2195,033
Objectives[4]mission_Actors[10]positionZ = 38,42638
Objectives[4]mission_Actors[10]Heading = 200
Objectives[4]mission_Actors[10]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 200
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = Pistol
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 6
Objectives[4]mission_Actors[11]positionX = 848,1743
Objectives[4]mission_Actors[11]positionY = -2190,465
Objectives[4]mission_Actors[11]positionZ = 30,30816
Objectives[4]mission_Actors[11]Heading = 200
Objectives[4]mission_Actors[11]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = False
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 200
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = Pistol
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 0
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 6
Objectives[4]mission_Actors[12]positionX = 840,3864
Objectives[4]mission_Actors[12]positionY = -2189,07
Objectives[4]mission_Actors[12]positionZ = 30,29639
Objectives[4]mission_Actors[12]Heading = 200
Objectives[4]mission_Actors[12]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = False
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 200
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = Pistol
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 0
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 6
Objectives[4]mission_Actors[13]positionX = 840,8803
Objectives[4]mission_Actors[13]positionY = -2181,672
Objectives[4]mission_Actors[13]positionZ = 30,30282
Objectives[4]mission_Actors[13]Heading = 200
Objectives[4]mission_Actors[13]String_Name = g_m_y_azteca_01
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = False
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 200
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 30
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = Pistol
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 0
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 6
Objectives[4]mission_Actors[14]positionX = 864,7491
Objectives[4]mission_Actors[14]positionY = -2194,898
Objectives[4]mission_Actors[14]positionZ = 30,47727
Objectives[4]mission_Actors[14]Heading = 200
Objectives[4]mission_Actors[14]String_Name = g_m_y_famfor_01
Objectives[4]mission_Actors[14]Relationship_Group = Friend
Objectives[4]mission_Actors[14]AddBlip = False
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 300
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 30
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = Pistol
Objectives[4]mission_Actors[14]Variation = Random
Objectives[4]mission_Actors[14]Task = 0
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 6
Objectives[4]mission_Actors[15]positionX = 865,9026
Objectives[4]mission_Actors[15]positionY = -2180,216
Objectives[4]mission_Actors[15]positionZ = 30,4626
Objectives[4]mission_Actors[15]Heading = 200
Objectives[4]mission_Actors[15]String_Name = g_m_y_famfor_01
Objectives[4]mission_Actors[15]Relationship_Group = Friend
Objectives[4]mission_Actors[15]AddBlip = False
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 300
Objectives[4]mission_Actors[15]DieFromHeadShot = True
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 30
Objectives[4]mission_Actors[15]Hearing_Range = 30
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = Pistol
Objectives[4]mission_Actors[15]Variation = Random
Objectives[4]mission_Actors[15]Task = 0
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 3
Objectives[4]mission_Vehicles[0]positionX = 846,8572
Objectives[4]mission_Vehicles[0]positionY = -2180,303
Objectives[4]mission_Vehicles[0]positionZ = 30,11575
Objectives[4]mission_Vehicles[0]Heading = 354,9969
Objectives[4]mission_Vehicles[0]Name = Burrito
Objectives[4]mission_Vehicles[0]Model = burrito3
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicFrostWhite
Objectives[4]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 6
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = -1
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[4]mission_Vehicles[1]positionX = 852,7379
Objectives[4]mission_Vehicles[1]positionY = -2180,733
Objectives[4]mission_Vehicles[1]positionZ = 29,92802
Objectives[4]mission_Vehicles[1]Heading = 330,0391
Objectives[4]mission_Vehicles[1]Name = Impaler
Objectives[4]mission_Vehicles[1]Model = impaler
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicHarborBlue
Objectives[4]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = -1
Objectives[4]mission_Vehicles[1]DirtLevel = 6
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[2]positionX = 850,2704
Objectives[4]mission_Vehicles[2]positionY = -2189,707
Objectives[4]mission_Vehicles[2]positionZ = 30,06675
Objectives[4]mission_Vehicles[2]Heading = 200,0951
Objectives[4]mission_Vehicles[2]Name = Moonbeam
Objectives[4]mission_Vehicles[2]Model = moonbeam
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicLightBrown
Objectives[4]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 6
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Steal the ~b~meth equipment.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 859,2484
Objectives[5]positionY = -2187,987
Objectives[5]positionZ = 29,59386
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = True
Objectives[5]EnterVehicle_SeatIndex = -1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Deliver the meth equipment to the ~y~drop-off
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -1420,827
Objectives[6]positionY = -240,6653
Objectives[6]positionZ = 45,37914
Objectives[6]Heading = 1175
Objectives[6]Diameter = 2
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 7,5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = True
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

